#include "CollisionRay.h"

CollisionRay::CollisionRay(glm::vec3 direction, glm::vec3 startPosition) : Collider(NULL), direction(direction), startPosition(startPosition) {

}

glm::vec3 CollisionRay::getDirection() {
    return direction;
}

glm::vec3 CollisionRay::getStartPosition() {
    return startPosition;
}
